Monash University (Australia)
x-milieu is an interactive installation that explores the communities that emerge in the public space of Federation Square’s Atrium via an abstract digital visualisation. The work is a real-time visualisation of an ecosystem made of digital particles. Motion sensors track the flow of people entering and exiting the space, particles are added to or removed from the visualised ecosystem accordingly.
Artists: Troy Innocent, Mark Guglielmetti
and students Indae Hwang, Joel Collins,
- In this project I programmed graphic and animation with “Processing “
Troy Innocent & Indae Hwang 2010-11
Ogaki, Istanbul, Adelaide
corflute, AR markers, mixed media, software and custom mobile device with sound
In noemaflux, we are interested in creating new experiences of urban space and different ways of seeing the city. The title expresses this meaning. ‘noema’ relates to the ‘act of perceiving’ in phenomenological experience. ‘flux’ refers a state of constant shift and change. This term expresses the experience of being in a mixed reality where perception is changed via digital interventions into the real world.
Players use mobile devices to explore streets and laneways and find augmented reality (AR) markers integrated into the urban environment. These act both as signposts that indicate the space of the work and as gateways into the artificial world. The symbols themselves are both elements of an invented language (that of the Micronation of Ludea) and machine-readable AR markers, thereby have dual meaning. By interacting with the work, players enter into a symbiotic relationship with the artificial lifeforms in this world.
In noemaflux familiar urban spaces are reinvented and inscribed with new meaning via a mixed reality. In this new space, the main street and adjoining laneways of the city of Ogaki are populated by media creatures from the Micronation of Ludea. Discover these creatures by finding AR markers hidden in the streets. As you move about the city you carry digital seeds that pollinate each site creating a crossmedia ecology that connects people, urban spaces, signs and digital systems. The work explores the connections between artificial systems such as language and natural processes abundant in life.
In this project i programmed augmented reality (AR) with Processing