Posting Sample P5JS

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// Global variables
float radius = 50.0;
int X, Y;
int nX, nY;
int delay = 16;

// Setup the Processing Canvas
void setup(){
  size( 400, 400 );
  strokeWeight( 10 );
  frameRate( 15 );
  X = width / 2;
  Y = height / 2;
  nX = X;
  nY = Y;  
}

// Main draw loop
void draw(){
  
  radius = radius + sin( frameCount / 4 );
  
  // Track circle to new destination
  X+=(nX-X)/delay;
  Y+=(nY-Y)/delay;
  
  // Fill canvas grey
  background( 100 );
  
  // Set fill-color to blue
  fill( 0, 121, 184 );
  
  // Set stroke-color white
  stroke(255); 
  
  // Draw circle
  ellipse( X, Y, radius, radius );                  
}


// Set circle's next destination
void mouseMoved(){
  nX = mouseX;
  nY = mouseY;  
}

Noemaflux 2010-2011

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Troy Innocent & Indae Hwang 2010-11 Ogaki, Istanbul, Adelaide

corflute, AR markers, mixed media, software and custom mobile device with sound In noemaflux, we are interested in creating new experiences of urban space and different ways of seeing the city. The title expresses this meaning. ‘noema’ relates to the ‘act of perceiving’ in phenomenological experience. ‘flux’ refers a state of constant shift and change. This term expresses the experience of being in a mixed reality where perception is changed via digital interventions into the real world.

Players use mobile devices to explore streets and laneways and find augmented reality (AR) markers integrated into the urban environment. These act both as signposts that indicate the space of the work and as gateways into the artificial world. The symbols themselves are both elements of an invented language (that of the Micronation of Ludea) and machine-readable AR markers, thereby have dual meaning. By interacting with the work, players enter into a symbiotic relationship with the artificial lifeforms in this world. In noemaflux familiar urban spaces are reinvented and inscribed with new meaning via a mixed reality. In this new space, the main street and adjoining laneways of the city of Ogaki are populated by media creatures from the Micronation of Ludea. Discover these creatures by finding AR markers hidden in the streets. As you move about the city you carry digital seeds that pollinate each site creating a crossmedia ecology that connects people, urban spaces, signs and digital systems. The work explores the connections between artificial systems such as language and natural processes abundant in life.

In this project i programmed augmented reality (AR) with Processing

Alius (2009)

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Alius visualises an artificial world of digital entities embedded within a suspended paper structure. Competing with each other for energy, the entities feed on sharp peaks of noise, subsequently their population grows and evolves dependent on the sonic activity of the gallery. Joel Collins is a research student in the Centre for Electronic Media Art, Faculty of Art and Design, Monash University. His recent work includes collaborative exhibits in the International Urban Screens Melbourne 08 Conference and the 2009 Victoria State of Design Festival.

Indae Hwang is a digital designer specialising in interactive media and interface design, with over five years working experience as an art director and Multimedia designer in South Korea. His works have been awarded first prize in Flash Film Festival 3D and he has been selected as amongst the best web designers in Korea. Recently he finished a Masters degree in Multimedia at Swinburne University, and he is currently undertaking a PhD in Design at Monash University.‘

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MODO (2011)

21204301526 modo MODO I, II : Reactive sculptures with RFID This project aims to present the representation and aesthetics of Radio Frequency Identification (RFID) technology as a method of creating rich user experiences and active participation in public space. In this experimental project, the unique ID number sets of RFID tags are used to generate tangible modules and associated patterns of sound. Modules combine to produce an interactive sculpture responsive to a group of participants. Based on these results we outline a problem space for designing ambient and direct forms of interaction with light and sound in urban environments.

VVVV BASIC

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Basic introduction pdf on VVVV. This pdf is based on VVVV beta 34.

Download : VVVV